


It’s hard to tell at this point if Montreal got lucky with Human Revolution, as we’re only two games in to the cycle, but the dip in quality from that to Mankind Divided is quite significant: weak story zero character development and a rather bland and style-less colour pallet from the very striking black and gold world made previous are just a few of the major flaws found with the sequel. Like the game itself, Michael McCann’s score to Mankind Divided has a lot of potential to be something amazing, but for many silly mistakes ultimately falls short of being anywhere near the same calibre as its predecessor.

Review Summary: Three different flavours, when I just wanted one.
